bcm215 beta

Reflecting on Feedback

An issue I have found is there has not been too much audience feedback, while I have had some subscriptions to the blog itself, there have not been many commenters giving their feedback on what they think of the posts. This is something I may be able to work on and promote myself more on various social medias.

Reflecting on the feedback I was given on my pitch, I feel like shifting more to looking at video game literacy is something that will really benefit my posts, and my analytical framework, which was something that my academic feedback said I needed to add more of.

Analytical Framework and Further Research

Current posts of my project have little mention of Video game literacy but after reflecting while creating this beta I will be aiming to add more information on not only my own experiences with Video game literacy but also academic research into the topic to further help my audience understand the concept.  

Some articles that I will be featuring in my posts now will introduce my audience to the term of Video Game Literacy, which is defined as “the ability to effectively navigate, interact with and achieve goals in a gaming environment”.

This article by Jeroen Bourgonjon, where the concept is not only discussed but also talked about in relation to young people and their way of learning and states that ‘a naïve understanding (of video games) can refer to the inability to consider how video games could serve other functions than entertainment,’ will come in handy when talking about the importance of video game literacy outside of just ‘getting good’.

Another article that will help in informing my audience about the topic Is written by Joshua Gad and speaks about the different levels of literacy that are present, and by having those who are on the more advanced level (who they identify as mainly developers), in better communication with those on lower levels, games have a chance of being more accessible to more people, which is a topic that my project is also exploring.  


Bourgonjon, J., 2014. The Meaning and Relevance of Video Game Literacy. CLCWeb: Comparative Literature and Culture, 16(5).

Digilanguages.ie. 2020. Gaming Literacy… What Is It? | Digilanguages. [online] Available at: <https://www.digilanguages.ie/gaming-literacy-what-is-it/#/roles?_k=xsu94g&gt; [Accessed 22 October 2020].

Gad, J., 2019. The Power Of Game Literacy. [online] Medium. Available at: <https://medium.com/super-jump/about-games-literacy-e57b43ffb353&gt; [Accessed 22 October 2020].

5 thoughts on “bcm215 beta”

  1. Hey Brooke,
    I read both of your blogs on Assassins Creed 2 and Fallout 4 and I enjoyed them thoroughly. I would call myself somewhat of a gamer, but even I have never fully understood the templar/assassin relationship that is present through the AC series. I probably could have gone looking for an answer, but your blog described it perfectly! From the Animus and genetic memory dynamic to the gameplay, I think you really achieved what you set out to do, learn about video games!
    Two students, Boswell and Kurt are studying the Assassin’s Creed series for their DA. They are discussing the historical accuracy across some of the more popular titles so if you were interested in learning more, then checking out their YouTube channel and giving them some support might be a great way to go!
    I never looked into the Fallout games, but I heard mixed reviews. I know that Fallout 3 and 4 were massive hits but their recent release, “Fallout 76” was apparently not so great…
    Including the history of the game and mentioning the developers is a great demonstration of your research past the gameplay and is a good way of intriguing the audience further.
    You mentioned that you did not enjoy first person shooters but two games in the same, “RPG/FPS” category that are pretty revolutionary are Farcry 3 and Skyrim.
    A great role playing series that I am studying for BCM241 is the Legend of Zelda series, so if you were looking to explore another game, I highly recommend playing Breath of the Wild or Ocarina of Time as they are extremely revered in the gaming community.
    Participatory media culture in video games (talked about in week 8’s lecture) is a great framework to relate to your DA. Discussing your experience through themes such as participation, multimediality, virtuality, interactivity, connectivity etc is something you should keep in mind. I can see you’re already doing this so keep it up!
    I enjoyed reading your blogs and I’m looking forward to the next one!

    Liked by 1 person

  2. Hey, Brooke!
    Great work on this one, and it was great actually being involved in the creation of your DA and witnessing your comments and thoughts first-hand.
    I think your blog posts so far are fantastic and I’m excited to see where your DA is going next. In your beta, I would’ve loved to see your exact process of creating your blog posts, for example like a checklist that you’re following or considering when writing them. Additionally, it would’ve been great to see how exactly your DA has changed since your pitch as well as what you’re hoping your end DA will look like. I noticed you didn’t really touch on your analytical framework here which is something I honestly really struggle with as well. Just some things to consider in the future!
    I love how much research you’ve done into the video games you’ve been playing, and I’m wondering if maybe there’s a way to expand your DA a little bit further? It already seems like you have so much knowledge and so many resources available so maybe some kind of final summary in the form of a short video or a short podcast would be cool! Like a summary of what you’ve discovered.
    Maybe take another look at week 10’s lecture on analysing games or perhaps even week eight’s lecture and readings on participatory culture, as those might be useful resources, especially if you go with that above suggestion.
    Keep up the great work, Brooke. I’m looking forward to seeing your final product!


  3. Hey home skillet.
    1. I really like that you’re moving away from self deprecation and moving into ‘here I am playing a game, and Imma talk about it with a friend’ the change is good.
    2. I know how hard it can be getting little to no feedback but you just gotta keep doing it for yourself. pretty sure the marking rubric doesn’t say anything about viewership.
    3. You should deffo add more information about the game but you seem to already know that. So like? good. do that XD
    Anyway keep up the good work!


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