Reflecting on Feedback
An issue I have found is there has not been too much audience feedback, while I have had some subscriptions to the blog itself, there have not been many commenters giving their feedback on what they think of the posts. This is something I may be able to work on and promote myself more on various social medias.
Reflecting on the feedback I was given on my pitch, I feel like shifting more to looking at video game literacy is something that will really benefit my posts, and my analytical framework, which was something that my academic feedback said I needed to add more of.
Analytical Framework and Further Research
Current posts of my project have little mention of Video game literacy but after reflecting while creating this beta I will be aiming to add more information on not only my own experiences with Video game literacy but also academic research into the topic to further help my audience understand the concept.
Some articles that I will be featuring in my posts now will introduce my audience to the term of Video Game Literacy, which is defined as “the ability to effectively navigate, interact with and achieve goals in a gaming environment”.
This article by Jeroen Bourgonjon, where the concept is not only discussed but also talked about in relation to young people and their way of learning and states that ‘a naïve understanding (of video games) can refer to the inability to consider how video games could serve other functions than entertainment,’ will come in handy when talking about the importance of video game literacy outside of just ‘getting good’.
Another article that will help in informing my audience about the topic Is written by Joshua Gad and speaks about the different levels of literacy that are present, and by having those who are on the more advanced level (who they identify as mainly developers), in better communication with those on lower levels, games have a chance of being more accessible to more people, which is a topic that my project is also exploring.
Bourgonjon, J., 2014. The Meaning and Relevance of Video Game Literacy. CLCWeb: Comparative Literature and Culture, 16(5).
Digilanguages.ie. 2020. Gaming Literacy… What Is It? | Digilanguages. [online] Available at: <https://www.digilanguages.ie/gaming-literacy-what-is-it/#/roles?_k=xsu94g> [Accessed 22 October 2020].
Gad, J., 2019. The Power Of Game Literacy. [online] Medium. Available at: <https://medium.com/super-jump/about-games-literacy-e57b43ffb353> [Accessed 22 October 2020].