BCM215 Pitch – Learning About Games

Ever since their creation video games have had a growing cultural significance, and this was made even clearer by the World Video Game Hall of Fame, run by the National Museum of Play in Rochester, New York started inducting games in 2015 that have had a great impact on the world around them. Some of these games include Pac-man, Tetris and World of Warcraft. This hall of fame, as ABC states, shows that video games are gaining a ‘cultural legitimacy’ and that the world is shifting to the sense that these works matter enough to be remembered.

My digital artefact will look at a few video games that have been released over the past 5 or so years and discuss their cultural impact on not only online gaming, but online media and traditional media. Inspired by works like the YouTube channel Girlfriend Reviews I will be talking about these games through the eyes of someone who has very little gaming experience and who wants to understand why the more experienced gamers around me enjoy the games they do.

While I will be hoping to use the feedback loop and my audience for suggestions as to what games to play, some of the ones I am considering include those mentioned in the Video Game Hall of Fame and;

  • Fortnight
  • Kingdom hearts
  • Dark souls
  • Legend of Zelda
  • Skyrim

I will aim to upload a blog post every second week and the other week I will be playing the game and writing up the post. I feel like this content will be relevant to my audience as it will allow people who don’t know much about the games they play to get an understanding about the impact their favourite games have, and people who don’t play video games but want too or would still like to know things about the games that the people in their life enjoy can learn too.

I will be aiming to layout my blog posts as follows;

  • Mini-Review
    • Who I played with
    • how long for and what we did during the game
    • My thoughts on the game
  • Facts about game
    • how many bought
    • when it came out
    • did it win any awards?
  • The cultural impact discussion
    • Internet impact –
      • twitch/YouTube play through,
      • places like IGN and Polygon mentions,
    • Outside the internet impact –


Worldvideogamehalloffame.org. 2020. Inducted Games. [online] Available at: <https://www.worldvideogamehalloffame.org/games&gt; [Accessed 3 September 2020].

Keogh, B., 2016. You Can’t Ignore The Cultural Power Of Video Games Any Longer. [online] Abc.net.au. Available at: <https://www.abc.net.au/news/2016-04-06/keogh-why-you-should-care-about-video-games/7303744&gt; [Accessed 3 September 2020].

  1. Understanding Media And Culture: An Introduction To Mass Communication. University of Minnesota Libraries Publishing.

9 thoughts on “BCM215 Pitch – Learning About Games”

  1. Heyo! I really like your idea. It lowkey gave me these vibes https://www.youtube.com/watch?v=Se5b8FSrLGM&ab_channel=JennaMarbles (That is a compliment!)

    I think playing something that you’d naturally be very bad at (such as Octodad) could also be very funny but you have to be aware that they are rage inducing games!

    Also along with those facts being posted in the blog post i’d be really interested to hear them during the video because like I do not know how many copies were sold worldwide also as someone with a Let’s Play channel you need to fill in the talking space with something. I’m unsure if you’re going to talk about those topics during the Let’s play or just on the blog

    Also, I like the idea of asking your parents about a game, my Mum knows like 2 games and one is Wii Fit so, too real!


  2. Hey Brooke!

    I think you’ve got a really great basis for a good DA here!. I think to start off, I would have loved to have seen a bit more specificity right off the mark about what your DA will be about and what you’re hoping to find as I was left a bit unclear about where it could be heading after reading the first paragraph. Saying that, I really liked the context you gave on the growing cultural significance of video games in the 21st century and how the world is shifting to view the importance of the games audiences are consuming.
    I think what would really give your project more bang for its buck would be to narrow this down straight off the mark. I really love that your going to your audience for suggestions on what to review and you seem to have a good idea of what you may be interested inn reviewing, I also like that you’re interspersing older and new games to assess their cultural impact over time. I think what will really make your posts stand out to all communities will be if you provide background to each game and give a basic overview of what one could expect out of it from a non-gamer perspective.
    I found this source for you to check out: https://open.lib.umn.edu/mediaandculture/chapter/10-4-the-impact-of-video-games-on-culture/. What I think you could do that this source does amazingly would be to narrow down examples of games and then use them to reflect on their cultural significance. The authors use Super Mario Brothers and pac-Man as cultural shifts and it really helps to make their case!.

    Good Luck!


  3. Hi Brooke! You’ve got an interested project concept, but I’m thinking it might be too extensive a project. You’ve mentioned discussing games’ cultural impact on online gaming, online media, and traditional media. The idea of “cultural impact” has so many dimensions and each individual game could have made a multitude of impacts. If you’re going with this avenue I think it would be easier, informative, and time-effective for you to pick one game/game franchise and focus on its. I’m linking to a video focusing just on Minecraft’s cultural impact at the end of this comment, and I think a similar project would take up a whole semester. Alternatively, you could go backwards and pick an online phenomenon like streaming or e-sports and track the games which influenced it.

    On the other hand, doing a project like that probably won’t need you to actually play games yourself, and if you really do want to play games yourself you could lean into your inexperience by exploring the idea of “games literacy” for example. I’m linking a video on this as well, but basically games literacy is the sort of unspoken rules of games. For example, simple things like knowing which buttons to press and how to position your hands on controllers, or more abstract things like knowing that red barrels are explosive, that an ice themed enemy’s weakness is fire based attacks, or that a big monster’s eyes are probably its weakness in certain types of games. These are all things that gamers might think are obvious but are actually very strange and abstract to a non-gamer. If you wanted to focus on this idea instead, you could try playing a couple different types of games (or just one!) and see what you found challenging or frustrating (if you have someone familiar with games willing to help you, they could offer some interesting contrast and insights).

    Feel free to contact me if you’d like to discuss anything about your project, best of luck!


  4. Hey Brooke,
    Your idea seems so enjoyable!
    As an avid gamer, I am excited for you to explore some popular games for the first time. I will say you have chosen some great titles too!
    The Legend of Zelda series is incredible and is one of my favourites, I recommend you explore some of the music in this game because it has had a massive cultural impact on audiences. The games started out with simple 8-bit sounds in the 1980s but now, Koji Kondo (Japanese composer) and the Nintendo company utilise full orchestras when creating the soundtrack to their games.
    There was even a travelling orchestra who performed shows around the world and even one in Sydney in 2017.
    There is a 2-minute recap video that discusses their success here:

    If I can recommend any other gaming titles I would say maybe look into Minecraft as it has been arguably one of the most notable gaming series ever created and has had a massive cultural impact on a global scale.
    Also, Pokémon is another notable gaming series that may be worth exploring but I’ll leave that up to you!
    There is a plethora of lecture material concerning your DA also, which is great! The entire Week 3 lecture explores media archaeology and how games have evolved from pre-WW1 amusement arcades to the games we know and love today. You could look at how Chris has discussed this evolution of games and try and pinpoint when videogames in particular started having the biggest cultural impact on the world and when.
    The lecture material discusses the success of RPG’s and Legend of Zelda series is exactly this so maybe start there!
    Good luck, you’re going to love it!


  5. Hey Brooke!
    I love the idea and I think it’s fantastic that you’re breaking out of your comfort zone by playing some more games.
    Have you considered looking at games which are slightly older than five years? I feel that by looking at older games, you’ll be able to see the impact even further. For example, the way pong has changed video games, or the way Heavy Rain has influenced the gameplay of newer games (eg. Detroit: Become Human and Until Dawn).
    Take a look at the “Play it again, Pac-Man’ reading from week four. It was written in the early 90’s so I feel that if you go with the idea I suggested above, this would be some great context to consider in your final DA.
    BBC ideas also has a video on YouTube which talks about seven video games which changed the world (https://www.youtube.com/watch?v=sPvXIeTr2qI&ab_channel=BBCIdeas). This might inspire you (or even scare you off!) playing some older games to see the impacts. There are plenty of emulators you can download which can let you play!
    Great work, I can’t wait to read your final post!


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