Nanny and the Net (Like Bennie and the Jets but not at all)

This week I call my Nan and asked her what the internet was like at her place. I found out she does, in fact, have NBN and is quite happy with it. Her getting the service was quite uneventful. She went to the store and they gave her the box needed, and then when the store said it would be turned on, it was. There was no trouble at all.  While chatting to Nanny I found that her phone, Ipad, and TV were her only devices connected to the internet. Her 3 devices are connected to quite a large data plan, although she says it is way too much for her and she never uses all of the data given to her. Nanny is well, nanny and doesn’t use the internet in the same way I do, or even the same way my parents do. Her usage is mainly social media and communicating with family. I would also imagine, she uses it a lot less than she would if she were my age too. A study found that 49% of baby boomers used the internet several times a day while 77% of Gen Y used the internet several times a day.

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Nanny said that she was happy with the speed of the internet, but having this faster internet it changing her practices with the online world and TV. She said she was getting sick of Foxtel and wanted to try out Netflix. She will be joining the 1 in 3 Australian’s who have Netflix and use the NBN to get access to it. So while the internet hasn’t changed much of her practices, more access and exposure to products and opportunities, such as Netflix have brought about some change and showed her new media spaces, and Nanny, I look forward to binge watching Stranger things or The Crown with her, your choice.

 

References:

Morgan, R. (2017). Over 1 in 3 Australians now have Netflix as subscriptions jump 20 percent in first quarter of 2017. [online] Roy Morgan. Available at: http://www.roymorgan.com/findings/7242-netflix-subscriptions-march-2017-201706080957 [Accessed 17 Aug. 2017].

Pettit, E., Carr, H., Dangerfield, P., Harris, K. and Matkov, L. (2017). Internet and Technology Use. [online] Ipsos-mori-generations.com. Available at: http://www.ipsos-mori-generations.com/Internet-and-Technology-Use [Accessed 17 Aug. 2017].

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Collaborative Media Ethnography

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Ethnographic research often takes an in depth culture or society and the way it operates. According to Simon Coleman and Bob Simpson, “Ethnography is the recording and analysis of a culture or society, usually based on participant-observation and resulting in a written account of a people, place or institution” This type of requires consent and collaboration from both, the researcher and the culture or society being researched.

Luke Eric Lassiter defines collaborative ethnography as an approach to ethnographic research that deliberately and explicitly focuses on collaboration at every point of research. To me, ethnographic research is inherently collaborative, in his words, “collaborative ethnography moves collaboration from its taken-for-granted background and positions it on center stage.”

There is great potential to this type of research, but also great challenges. One potential is that it can foster a greater understanding of different cultures and ways of life, and if there is collaboration from said culture, then the information is going to be more accurate. Although a challenge to this can be that the information that is given, can depend on how open and honest the person being interviewed is. If they feel uncomfortable they may not give all the information they would normally.

References:

Green Garage. (2017). 9 Pros and Cons of Ethnography. [online] Available at: https://greengarageblog.org/9-pros-and-cons-of-ethnography [Accessed 15 Aug. 2017].

ethnography. (2017). [image] Available at: https://infograph.venngage.com/p/43428/ethnography [Accessed 15 Aug. 2017].

Discoveranthropology.org.uk. (2017). Ethnography. [online] Available at: https://www.discoveranthropology.org.uk/about-anthropology/fieldwork/ethnography.html [Accessed 15 Aug. 2017].

Lassiter, L. (2005). Defining Collaborative Ethnography, an excerpt from The Chicago Guide to Collaborative Ethnography. [online] Press.uchicago.edu. Available at: http://www.press.uchicago.edu/Misc/Chicago/468909.html [Accessed 15 Aug. 2017].

 

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No Node is Above Another

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In the musical Hamilton-An American Musical, the Schuyler sisters sing, ‘all men are created equal’, which is a VERY colonial American thing to say, but this is the exact line that popped into my head when I heard ‘all nodes are created equal’, which can mean ‘all users are created equal’

In a distributed network this is the case. As distributed network can be identified if it involves peer to peer connections where people share information and pass it through many different channels, like the old seeding system of LimeWire, rather than a centralized network having a mandatory central point where all the information goes through and from, like Facebook.  All users would be equal as none have more power than the other

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Enchantress of Numbers or Computer Nerd?

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Ada Lovelace is known as the first computer programmer. She wrote a machine algorithm for a machine that at the time only existed on paper. She worked with Cambridge mathematics professor Charles Babbage who designed an Analytical Engine, a general purpose computer, which used punch cards for information input and output, although it was never built due to financial issues.

According to Mental Floss, during their correspondence, it was clear that Ada greatly understood the machine and suggested data input programs that could work the machine, which is now considered the first computer program. She predicted that machines could be used to compose music, create graphics and be useful to science, all 100 years before it came true.

Sadly, her contributions to the field were not discovered until the 1950’s, when B.V. Bowden published them in Faster Than Thought: A Symposium on Digital Computing Machines. Due to this, Ada has since received many honors for her work, such as the US Department of Defense named a computer language “Ada” in 1980.

References:

Biography.com Editors (2017). Ada Lovelace. [online] Biography.com. Available at: https://www.biography.com/people/ada-lovelace-20825323 [Accessed 9 Aug. 2017].

Cellania (2015). Ada Lovelace: The First Computer Programmer. [online] Mentalfloss.com. Available at: http://mentalfloss.com/article/53131/ada-lovelace-first-computer-programmer [Accessed 9 Aug. 2017]. 

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Nanny And Her Experience of TV Through The Years

 

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Nanny and the Grandkids

I called my grandmother, Val Apps (or Nanny as she will be referred to throughout)  this week to ask her about her memories of television and I’m glad I did because I learned things about her and my family that I didn’t know before and greater details on things I already did, for example, something I am quite jealous about is the fact that Nanny does not remember having as many advertisements on TV as there is today.

 

The thing Nanny remembered quite fondly was the ‘rabbit’s ears’ that used to be on top of tv’s when she was growing up and how she would follow the signal around the room and after having to get up to change the channel, which just sounds like such a big deal these days when you can just speak to change the channel, you would then have to move the wires to find the signal for THAT channel. She also talked about how they were extremely bulky and looked like they came with their own built in TV cabinets as opposed to today’s, thinner and smaller sets.

A memory, that for many Australians, revolve around the television, is where were you on 9/11. When I asked Nanny this question, it unsurprisingly involved my grandfather (or Pa), Bob, and Golf. She told me how when Pa got up to go to golf that morning, he came back into their room and woke her up and told her ‘you should probably turn on the tv, some things happened’. Although, my personal favorite story that Nanny told me was about the 1981 NRL grand final, between Parramatta Eels and Newtown Jets.

Growing up, for both Nanny and I, watching NRL with the family or hearing someone yell at the screen due to something going wrong during the game, (19 years and I still don’t know much about football, clearly) was quite a normal experience. While on the phone with Nanny she spoke about watching the family team for 3 generations now, Parramatta Eels, in their first grand final game on television with her family. She told me about how her mother couldn’t bear to watch the game, after half time and took to pacing outside until the game was over.

So in some ways, TV and the ways audiences experience it, have changed quite a bit, but in other ways, they have not at all, as I’m sure Nanny will have the same reaction as her mother if the eels once again got into the grand final and came as close as they did in 1981.

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The “Rabbits Ears”

 

References

Anon, (2016). [image] Available at: http://keywordsuggest.org/gallery/441943.html [Accessed 4 Aug. 2017].

Ferguson, S. (2017). NSWRFL 1981 – Grand Final – Rugby League Project. [online] Rugbyleagueproject.org. Available at: http://www.rugbyleagueproject.org/seasons/nswrfl-1981/grand-final/parramatta-vs-newtown/summary.html [Accessed 4 Aug. 2017].

Genova, T. (2017). 1950-1959. [online] Tvhistory.tv. Available at: http://www.tvhistory.tv/1950-1959.htm [Accessed 4 Aug. 2017].

Samsung.com. (2017). Samsung Smart TV : Smart Interaction : Voice Control. [online] Available at: http://www.samsung.com/ph/smarttv/voice_control.html [Accessed 4 Aug. 2017].

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Physical Spaces Affecting Media Spaces – A Story Of Getting Lost

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The Media Space can be any space that exists online where people can interact, learn and express beliefs and opinions. These can include, Facebook, Twitter, YouTube or any website or platform that exists for people around the world. I spend quite a bit of time in many different media spaces and interact with my friends in that way. Which is quite normal for people my age, in fact many people know others on the other side of the world just because they inhabit the same online media space while their physical space may be completely different.

While these spaces are not physical, can be affected by the physical spaces. Take the Snap Map for example, it can show you, and whoever you want on your Snap Chat friends list, where you are at any moment, which can be fun but also can have some strange implications if you choose to share it to the wrong people. But it can also be used for some quite helpful things, for example being found, lost and tired by your friends who spent the day, not hiking like you but having a fancy lunch, which yes, has happened to me.

While on holidays at Nelson Bay, some of my friends and I decided to go for a scenic hike, which was longer and harder than expected, enter Snap Map a new part of Snap Chat we had been using to document our trip and subtly brag we weren’t at home.  After amusing at the fact that it thought we were not on the beach connecting an island to the mainland BUT in the middle of the water (which can be seen in the photos above), we used the Snap Map to explain to our friends where we were and allowed them to come and get us, and for us to find our way from an island to the other side of the beach and to the car park.  By using the media space, we were able to navigate the physical and get back to our cars and a rented house with food and comfortable seats.

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Diasporic Media

Diasporic media, what is it? The lecture notes say that “‘diaspora’ is derived from the Greek dia meaning ‘through’, and speirein meaning ‘to scatter’ (2003: 616). It embodies the notion of a central home from which the dispersal occurs, and also invokes images of multiple journeys ” (2003: 616).

So diasporic media would be media that has come from a central place but embodies or partners with another. In the lecture it was talked about that this type of media can help people who have migrated into a new country by familiarizing them with the new environment through this media. By doing this people will be able to feel connected to both cultures and find other people going through the same process as them. This media then allows for more sharing of experiences and the possibility of greater understanding by outside cultures.

 

Eugene Lee Yang is a creator at Buzzfeed and is a producer and star of many of their viral videos, including the ‘try guys’ series. While working for Buzzfeed, he helped their videos become more diverse by encouraging the company to use Asian-American actors. (Khorana) This was a perfect way to represent a community that has largely been ignored in other outlets. (Khorana) In an interview with NBC (above) Yang talks about his experiences growing up and not seeing anyone with similar backgrounds as him represented in the media, and even though he had been interested in the arts from the age of 6, didn’t think he could ‘make it’ in hollywood due to this.  Now, at Buzzfeed, through using Diasporic media Yang has been able to create many videos featuring individuals of asian descent, such as Korean media series with the Try Guys and  Wedding Dresses Across Asia

Reference:

Khorana, Sukhmani. “Week 5 The Crossover: Diasporic And Inter-Cultural Film And Media”. 2016. Lecture. 

“Eugene Lee Yang”. BuzzFeed. N.p., 2016. Web. 7 Sept. 2016.

Life Stories: Buzzfeed’s Eugene Lee Yang | NBC Asian America. 2016. Web. 7 Sept. 2016. 

Buzzfeed Video,. Wedding Dresses Across Asia. 2016. Web. 7 Sept. 2016. 

Buzzfeed Video,. The Try Guys Try K-Pop. 2016. Web. 7 Sept. 2016.

 

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